Phones being with much limited resources compared to your desktop computer, writing real time games for Android requires some considerations that you often take for granted on the desktop-based or web-based environments. Google's Chris Pruett talks about these issues and how to deal with them in this video:
The PDF slides are available here.
Showing posts with label presentation. Show all posts
Showing posts with label presentation. Show all posts
Thursday, October 8, 2009
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