Phones being with much limited resources compared to your desktop computer, writing real time games for Android requires some considerations that you often take for granted on the desktop-based or web-based environments. Google's Chris Pruett talks about these issues and how to deal with them in this video:
The PDF slides are available here.
Thursday, October 8, 2009
Writing real time games for Android
Labels:
android,
android game development,
Chris Pruett,
game programming,
google io,
presentation,
talk,
tips
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