Wednesday, November 4, 2009

Symbian feels the heat from Android

Apparently threatened by the rise of Android OS as a capable mobile platform, people from the Symbian Foundation are now lashing out at Google.  Read on...
Some folks are claiming that Google is faking the open-source funk.

OK, it's a lot to say, really. Because for all the open-source software Google has helped put forth, it's a bit of a stretch to imply that the company is faking it. But Lee Williams, executive director of the Symbian Foundation, which is in charge of advancing the development and the open-sourcing of the Symbian OS, has basically called Google out for not being as open as the company could be about its Android operating system.

It's not the first time and it won't be the last that Google's been knocked about its policies regarding openness of certain technologies or strategies—policies, by the way, that certain other companies (like Microsoft!) would be blasted for straightaway.

In basketball we had the Jordan Rules, which initially was a term used to describe the strategy some teams applied to aggressively and physically guard Michael Jordan. But later it became what people called the preferential treatment the superstar received from refs who swallowed their whistles whenever Jordan traveled or fouled someone—especially late in close games. In football we have the Brady Rule, which was enacted this season to protect quarterbacks' knees after superstar QB Tom Brady went down for most of last season following a hit to his knee (and, unfortunately, applied in a tight game against my Ravens). And in tech we seem to have the Google Rules, where Google just seems to get pass after pass for stuff others would be called on.

This isn’t to diminish the tremendous capability of any of the subjects of these rules. They’re all winners and fierce competitors without them, but let’s just say the rules help. They’re like a little reward for being so good and so valuable to the game.

In an interview with GigaOM, Williams called Google "evil" and called for the search giant to be more transparent about Android. And it's not just Williams, but some of his crew that also are banging on Google to open up.

In the GigaOM interview, Williams nailed Google for fragmenting the market and for attempting to "cookie" users.

An afterdawn.com analysis of the exchange said:

    "First and foremost the goal of a Google system would be to create a situation where you have information about the user and the use of those apps," said Williams.

    "Secondarily," he added, "it would be to cookie them, so that you get that unique identifier association with the data you've collected on the individual's habits, routines, and so on and so forth so that you can target apps toward them. So you can build more intelligent cloud-based apps for them."

In that same interview, Williams called Apple "greedy" and questioned why Google would even need to mention not being evil in its motto.

Sounds like an old-fashioned Parliament Funkadelic call-out for Google to "Give Up the Funk" or to come clean or “come correct.” Or is Williams just "Talkin' Loud and Sayin' Nothing," as James Brown said?

It's clear Williams is doing a little more than just talking smack. Indeed, the points Williams raises are not new, and he is not alone in thinking and saying this. But he is alone in being at the helm of a very large ship that sees a fast-moving Android OS gathering steam in its wake. And rather than sit idly by, Williams is calling them out sooner rather than later.

The Symbian OS is the leading smartphone OS in terms of market share, but Android is looking quite strong, according to analyst reports. Some reports have Android coming in second to Symbian as early as 2012. According to Gartner, Android’s share will be at 18 percent of all smartphones sold globally in 2012, or about 94 million users out of 525 million, said GigaOM.

In his keynote at the Symbian Exchange & Exposition (SEE 2009) here on October 27, Williams did not single out Google specifically by name, but he did take a few generic shots, saying: “I've heard other companies stand up and say they have the world's most powerful operating system. I think they're wrong. ... If it took me six months to add cut and paste, I'd be embarrassed.”

Williams went on to give the audience a bit of the upcoming road map with the Symbian 3 and Symbian 4 platforms.

Meanwhile, during a Nokia Media Day event here, Shaun Puckrin, head of developer services at the Symbian Foundation, said Symbian represents "the biggest market available to developers. We outship our next competitor by two."

Added Puckrin: "Sure Android is open source, but we are a community that adopts things from the actual developer community; that's a difference. ... Whilst Android is open source, it's been difficult to get changes into the OS. But we're attempting to get to a genuine open-source project. I think the proof will be in the pudding."

Moreover, Puckrin said that, though Android is an open-source project, "it's more about using open source than being open source."

John Forsyth, a member of the Symbian Foundation leadership team who is responsible for technology and delivery management, echoed Puckrin and Williams. "With Android you can't get a road map," he said. "We have an entirely transparent process from that perspective. You can go to our site and see every feature that is being planned. With Android, the real source sits behind the Google firewall."

For his part, Forsyth noted, "There's a halo effect people try to get out of open source without actually playing by the rules. You almost get a grudging respect for Microsoft when you see this kind of thing."

Puckrin said he believes proof of Symbian's seriousness about open source is its move to open-source the operating system kernel. "We concentrated on the kernel, which is the crown jewel of the platform," he said. "It set a benchmark and it says we're serious about this." Both Puckrin and Forsyth added that because Symbian has successfully open-sourced the kernel of the Symbian OS, the rest of the platform will follow easily and the organization will meet its planned schedule of having the entire platform open-sourced by the second half of 2010.

"While Lee [Williams] has his personal opinion, I think how Google acts in general is open source," Forsyth said.

Meanwhile, Forsyth questioned the Android architecture itself.

"It's a late '90s architecture," he said. "It's Java—not as light and fast as an AJAX [Asynchronous JavaScript and X M L] environment. Android's a bit unnecessary, and I don't think it's in Google's best interest. But they have a bit of a 'see what sticks' mentality."
Ooooh, yeah!  Money is hot and the times are a-changing!

Source: eWeek

Tuesday, November 3, 2009

Review: Gameboid

by Damien McFerran

We review Gameboid, a Game Boy Advance emulator for Android phones that'll let you relive some gaming memories


Of all of yongzh’s Android-based emulators, GameBoid is the one that is tackling the most up-to-date hardware - it emulates Nintendo’s Game Boy Advance console, which was released at the start of this decade. With this in mind, you might expect the performance of this app to be sub-par. Astonishingly, it actually ends up being the best of the bunch.

First up though, a short history lesson. The Game Boy Advance – or GBA as it’s often called – was an update of Nintendo’s insanely popular Game Boy line, which can trace its roots back to 1989 with the launch of the first black and white handheld.

The Game Boy Advance proved to be just as lucrative as its predecessor, shifting millions of units and playing host to countless fantastic games, including ports of notable SNES titles (The Legend of Zelda: Link to the Past) and brilliant exclusives (Metroid Fusion, Zelda: Minish Cap, Castlevania: Aria of Sorrow).

Despite the fact that the GBA offers many of the visual tricks present in SNES titles – such as sprite rotation and scaling effects – GameBoid never seems to struggle like the unfortunate SNesoid does. It’s possible to play pretty much any GBA title with sound at an acceptable speed.

As you’ll be aware if you’ve already read our reviews of yongzh’s other Android-based efforts, GameBoid comes packed with options that enable you to tailor your experience to your own personal preference. You can tinker with screen size and aspect ratio, assign action buttons to your phone’s keyboard (you’ll need an Android phone with a physical keyboard to get the most enjoyment out of this) and even save your progress using one-click save states.

As is the case with all emulators, using ROMs you’ve obtained from the internet carries with it certain legal risks, but we’re not going to bore you with those. Suffice to say, ROMs are copyrighted no matter how old there are, and unless you own the original cartridge, you’re effectively breaking copyright law.

It’s rather ironic that GameBoid ends up out-doing its fellow emulators when you consider how recent the Game Boy Advance actually is. We threw loads of different titles at the emulator and it managed to play them all; granted, there are occasional stutters and slowdown, but it’s no worse than what we’ve seen in Nesoid or Gensoid, and it blows the disappointing SNesoid clean out of the water.

We get the felling that the developer is aware of GameBoid’s quality as it’s the most expensive yongzh-created emulator at $3.99. Still, it’s well worth that price – just try out the free Lite version if you need convincing of this.

Source: Know Your Mobile

Monday, November 2, 2009

NBA introduces live games on U.S. mobile devices

By Ben Klayman

CHICAGO, Oct 29 (Reuters) - The National Basketball Association will give its digital offering the full court press, introducing complete live games on mobile phones, including Apple Inc's iPhone, for $40 a year.

Previously the NBA, whose season tipped off on Tuesday, offered only game highlights on mobile phones. The league already offers subscription packages to watch live games on PCs as well as an added package on cable and satellite TV.

NBA league attendance hit 21.5 million last year. Research firm IDC estimates there are potentially 59 million mobile phones in the U.S. that can carry the new package.

Major League Baseball began selling live games to iPhone users in June. The National Hockey League offers live games through mobile phones in Canada, but not the United States. The National Football League offers live games on mobile devices to some DirecTV (DTV.O) customers.

The NBA package allows fans to watch more than 40 live games each week. It also offers digital video recording technology to pause and rewind 30 seconds of action and access to up to two days of archived games. Users also will be able to get game statistics while watching the action.

Like the TV and Internet packages, locally broadcast games will be blocked for users in their markets, as well as nationally televised games.

Carriers include AT&T Inc (T.N), exclusive U.S. provider for Apple Inc's (AAPL.O) iPhone, and T-Mobile USA, a Deutsche Telekom (DTEGn.DE) unit that sells phones based on Google Inc's (GOOG.O) Android. Verizon Wireless, the largest U.S. mobile service provider, will begin offering its first Android phone on Nov. 6.

By year end, the NBA product also will be available to users of Research in Motion's (RIM.TO) BlackBerry. The product works on high-speed cellular networks and Wi-Fi, a short-range network technology.

Sunday, November 1, 2009

Move Over Iphone, Android Offers Online Casino Gambling

The IPhone has always been revered as the most powerful cellular phone on the planet, but even it has shortcomings. These shortcomings are exemplified by the new Android phones expecting to hit the market in November.

The Android phones are allegedly capable of running widgets, browser apps, and other such amenities that some online casinos require for playing through the browser. While you can download casino oriented apps and play for fun on the IPhone, owners of the Apple/AT&T love child are unable to play for real money through their phones. Androids should alleviate this issue, allowing players to enjoy real money gambling on the go, even more so than before.

Many of the Best USA Casinos allow players to play their games through flash based casinos. Be this one of the Rival Online Casinos or an RTG Online Casinos, flash based browser casinos are an option. When the Android hits the market, players should be able to pull up casinos such as Bodog and Sloto Cash Casino and play all of the best casino games they have available.

If all goes well, these Androids will be affordable, powerful, and open to many phone providers. Even if a player did not want to shell out the extra money for the new phone, many could consider it an investment - this could become the newest tool for online gambling. Rather than turn to a PC or a Laptop, the Android could become an all inclusive online casino.

Source: USA Players

Saturday, October 31, 2009

Blockdot Releases Chicktionary for Google Android Phone


Dallas-based Blockdot has released Chicktionary – one of the most popular word games on the internet – for the Google Android phone.

Your goal in Chicktionary is to unscramble a roost full of letters and create as many words as possible.  Each chicken bears a letter. Tap the chickens and spell out a word, then watch as the word appears below them. The more words you create, the more points you earn!

Besides the egg-citing game play, Chicktionary has cool features that give it depth, making for one of the most engaging game experiences on the Google Android phone:
•   Shake your phone to shuffle your chickens and get a new look at your word options.
•   Earn Eggchievements for crazy stuff or just playing the game like a pro.
•   Play 100 levels in the full version and 12 levels in the “lite” version.
•   Save your game and complete it at a later time.
•   Send a challenge-a-friend message directly from your phone.
•   Post your scores to a worldwide leaderboard.
•   Find hidden Chicktionary Easter eggs that are as fun and farm-fresh as the game itself.

You can purchase the full version of Chicktionary for only $1.99 by visiting the Android Market.

Source: PRLog

Friday, October 30, 2009

First Google Android 2.0 phone arrives

by Marguerite Reardon

Initial response to the new Motorola Droid smartphone on the Verizon Wireless network have been very good, thanks in large part to the updated Android 2.0 operating system.

The new updated version of the open-source operating system offers new Android phones a series of enhancements as well as improved performance. The updated software is being credited with enabling many of the cool new features, such as the updated version of the Google Maps service, which allows for voice command turn-by-turn directions.

The Motorola Droid for Verizon will be the first device that will use the new software. Sprint Nextel and T-Mobile USA will also be selling Android devices this holiday season, but neither carrier has announced a device that will use the updated version of the operating system.

But that doesn't mean that the Droid will be the only device running the 2.0 software this year. A Google representative said it's very likely at least one other phone will be introduced that uses the new version of the open source operating system.

One of the features that the updated software has added allows for the integration of multiple social-networking and e-mail accounts into the phone's contact list. This means that contact and calendar information can be synced with Microsoft Exchange e-mail services and also other Web e-mail accounts, as well as, social-networking sites like Facebook.

The new version of the software has support for Microsoft Exchange, which is a huge deal because it means that corporate users can sync their work e-mail with their phones. A search function was added to the SMS and MMS messaging feature. The software has also been updated to support a camera that includes a built-in flash, digital zoom, scene mode, white balance, color effect, and macro focus.

The new software has also improved the virtual keyboard layout to make it easier to hit the right keys as well as improved the typing speed. The 2.0 version of software supports an enhanced browser that allows users to directly tap the address bar for instant searches and navigation. It allows bookmarks with Web page thumbnails. It offers double-tap zoom. And there is full HTML5 support, which among other things allows for geolocation applications to be developed to provide location information about the device.

Overall the new improvements to the software should make the Android devices operate much faster than the previous generation of software. A Google representative said the software is backwards compatible with older versions of Google Android hardware. But it is up the carriers whether or not they allow users to upgrade their devices to the new operating system. And the carriers will be controlling the timing of these upgrades.

As for the new Android devices coming from Sprint Nextel and T-Mobile, they won't likely immediately have the Android 2.0 operating system, but it's likely these devices, along with new Android phones will come with the new version of the OS.

A Sprint representative said that traditionally the company pushes out or allows users to upgrade software when it's made available.

T-Mobile, which was the first carrier to offer an Android phone, will have four Google Android phones available for the holidays. Two are available today: the original T-Mobile G1, which launched in October of last year, and the T-Mobile myTouch 3G, which went on sale this summer and is available now for $149.99. T-Mobile is adding two more devices to line-up in time for the holidays: the Motorola Cliq which goes on sale November 2, and the Samsung Behold II, which does not yet have a launch date but will be available before Christmas.

As of November 1, Sprint will have two Android-powered devices as part of its lineup: the HTC Hero and the Samsung Moment, which costs $180 with a $50 mail-in rebate and a two-year Sprint contract.

Source: CNET NEWS

Thursday, October 29, 2009

Android 2.0 Creates New Possibilities for Gaming

Google has released their Android 2.0 software development kit (SDK), lovingly named Eclair, to developers. Eclair boasts many new interface options upon release. Device synchronisation and Bluetooth technology are among some of the popular features that Android 2.0 developers can expect to get their hands on. But perhaps the most exciting feature is the new multitouch interaction.

This is definitely not the first time that multitouch technology has made headlines, but it very well may be the biggest. Adding multitouch technology to Google's Android 2.0 OS opens up an entire world of possibilities for interface developers to improve current UI experiences. It also means that we can expect newer and more creative interfaces once Andriod 2.0 hits later this year. Beyond every-day application use, we are also incredibly hopeful that this multitouch technology will quickly make its way into the mobile gaming market.

Even the most popular portable gaming platforms, including Sony's Playstation Portable (PSP) and Nintendo's wildly popular DS, may soon feel pressure from Google's new Android 2.0 OS. The Nintendo DS, which sold successfully as the first portable video game system that fully employed touchscreen technology, suffers from the limitation of a single stylus pointing device. Though hundreds of games have found entertaining and creative ways to utilize this technology, they have had to rely perhaps too heavily on additional gestures (tapping, swiping, spinning, etc...) in situations where having a multitouch experience would be ideal.

Multitouch gaming would be an especially welcome improvement to Android's mobile game market for current interfaces that have to divide control between the touchscreen and a device's physical keys. For example, a directional pad might be well emulated within the touchscreen area, but additional play buttons must be mapped to keys on a number pad or other physical keys. If Google's Eclair and Android 2.0 are as well received as the industry currently predicts, the mobile gaming industry may very well explode into new and exciting directions. The possibility of standardizing a multitouch game market that is open to ALL developers, regardless of their device, is the exact moment we've been waiting for.

Source: Stage Select